#ifndef _PLAYER_H_
#define _PLAYER_H_

#include "Base.h"
#include "ZoneManager.h"

class Player : public Base
{
private:
	unsigned int m_Strength;
	unsigned int m_Perception;
	unsigned int m_Endurance;
	unsigned int m_Charisma;
	unsigned int m_Intelligence;
	unsigned int m_Agillity;
	unsigned int m_Luck;

public:
	Player(void);
	~Player(void);

	void Update(float deltaTime);
	void Render(void);

	void SetX(int Value);
	void SetY(int Value);
	void SetPlayerPosition();

	float GetPlayerPositionX();
	float GetPlayerPositionY();
};

#endif